V1.0 Commercial Release • Windows 10/11 Suite

Turn 2D Concept Art into Production
UV Atlases & 3D Meshes in Seconds

Eliminate manual UV unwrapping and distorted facade cropping. UV Atlas Batch Studio uses generative AI and computer vision to unpack 2D art into de-lighted orthographic texture atlases across all 6 elevations—with automated 3D Blender mesh generation.

✔ ~1s High-Speed Texture Batching
✔ Zero Perspective Distortion
✔ Full PBR Passes + Material ID
✔ Automated Headless Blender GLB Meshing

Interactive Production Showcase

Select an asset and switch between technical passes to inspect generative unwrapping precision.

UV Atlas Preview
Victorian Mansard Mansion • Synthesized Orthographic 2D Diffuse UV Atlas
2048x2048 Atlas • 6 Orthographic Elevations • 100% Uniform Texel Scale

Built for Production Pipelines

Everything needed to convert 2D architectural concept art and vehicle designs into game-ready textures and meshes.

📐

Zero Perspective Distortion

Traditional crops suffer from extreme keystoning and angular stretch. UV Atlas Studio synthesizes flat, true-orthographic projections with zero perspective taper.

🌐

Full 6-Sided Extrapolation

The system intelligently extrapolates unseen elevations (North Rear, East Flank, West Flank, Roof Deck, Base Plinth) adhering strictly to the source material rhythm.

⚡

1-Second Fast Batching

Process entire libraries of concept art. Native Windows drag-and-drop batch runner allows processing hundreds of images with real-time progress indicators.

🧊

Automated Headless Blender Meshing

Toggle 3D mesh building on, and headless Blender automatically constructs a low-poly proxy mesh, assigns UV coordinates to cardinal faces, and exports a game-ready .glb.

🎨

Complete PBR Deliverables

Every run automatically outputs clean Albedo base color, RGB Material ID masks, texel density calibration grids, and normalized [0.0, 1.0] UV coordinate JSON manifests.

🔒

Bring Your Own Key (BYOK) & Offline

Zero lock-in. Works directly with your Google Gemini API key or local model configurations. Your creative assets remain private and local on your machine.

How It Works in 3 Simple Steps

From concept image to game engine in under a minute.

1

Input Concept Art

Drop in any 2D perspective concept art, architectural photo, or vehicle rendering into the Studio GUI or batch runner.

2

Orthographic Unwrapping

The generative synthesis engine extracts albedo colors, de-lights the shadows, and unfolds all facades into a normalized 2D sheet.

3

Direct Engine Export

Drop the generated .glb model, UV texture maps, and Material IDs directly into Unreal Engine, Unity, Godot, or Blender.

Simple, Transparent Pricing

One-time payment. Perpetual commercial rights. Zero monthly subscriptions.

Indie Creator

For freelance 3D artists, indie game developers, and modders.

$ 49 one-time
  • 1 Activation Key (Floating or HWID)
  • Full Desktop GUI Studio + Batch Runner
  • Headless Blender 3D Mesh Builder
  • Material ID, Texel Grid & UV JSON
  • Commercial Game & Asset Store Rights
  • Free Updates for Version 1.x

Instant Activation & Download Portal

Already purchased? Enter your email or order receipt to generate your authentic activation key and download the software package.

Used to bind your cryptographic licensee ID.
Paste your order receipt number from Stripe, Gumroad, or marketplaces.
Copy from desktop activation dialog (click badge → Copy ID). Required for single-seat PRO tier.
✔ Valid Activation Key Generated
UVAT-XXXX-XXXX-XXXX-XXXX
Customer / Licensee ID: BUYER
📦 Download UV Atlas Batch Studio v1.0 (367 MB Zip)
Activation steps: Open the desktop app (launch_ui.bat), click the top-right activation badge, and paste your Licensee ID and Key.

Frequently Asked Questions

Everything you need to know about licensing, platform support, and technical features.

UV Atlas Batch Studio runs natively on Windows 10 and Windows 11 (64-bit). Blender 3.6+ or 4.x is optional but recommended if you enable automated 3D .glb proxy mesh building.
In the Studio settings, simply paste your Google Gemini API key (or local endpoint). This ensures 100% privacy for your proprietary studio assets and guarantees near-zero operating costs with zero subscription fees.
Yes. Both Indie and Studio licenses include perpetual commercial rights. You can use generated assets in released commercial games, VFX productions, Unreal Engine / Unity marketplace asset packs, and architectural walkthroughs.
Yes. Floating licenses can be activated on any device associated with your licensee ID. Machine-locked licenses can easily be transferred or re-generated via the activation portal.
You don't have to buy it again! Simply scroll to the Activation Portal on this page, enter your purchase email and marketplace receipt number, and claim your activation key instantly.